It can be very handy when exploring chasms. It can be found in Skyware Chests and Sky Crates. The Lucky Horseshoe is an accessory that negates fall damage. While lava does break a fall, it also inflicts heavy damage, and it is only recommended to use a lava pool as a fall breaker if the player has an item such as the lava charm or something else that gives immunity to this damage. ![]() However, they have been known to lose these properties when the player uses tools or mounts, such as the Portal Gun or Unicorn Mount, to increase their max speed. Pink Slime Blocks will also negate fall damage, with the side effect of causing the player to bounce. On the PC version, Console version, Mobile version, and tModLoader version, landing on Clouds negates fall damage. This makes water the more desirable choice as the player wouldn't need to take the cobwebs with them. As of version 1.0.6, Cobwebs will break off after pushing them. Other alternatives include cushioning the ground: Cobwebs or a depth of 2 of Water will stop the player's fall, without damage. Be aware that enemies do not break the player's fall even if they slow them down.Īnother alternative is to prepare the terrain in such a way as to not take fall damage at all: Placing platforms inside shafts so that the fall distance never exceeds 25 blocks. Cobwebs slow the player down, so if they put it right before they land, they will not suffer any damage. The player can also make a pool at the bottom of their descent, useful for Hellevators, or place a Cobweb. A Magic Mirror (and related items) may be handy should the player have the enough time before reaching the ground during the fall. Using items such as Cloud in a Bottle, Rocket Boots, Grappling Hook, Climbing Claws or similar items will cause the fall distance counter to reset upon use, negating the damage. The first and most obvious is to "break" the fall before hitting the ground. There are four major ways of negating fall damage and three minor. The 25-block height is increased to 40 if a Frog Leg is equipped, or 35 if Moon Lord Legs are. Note that the MAX function clamps the result to a minimum value of 1, because an injury always causes at least 1 damage, regardless of Defense. ![]() To factor in the player's Defense rating, simply apply it in the normal way: damage = MAX( 1, 10(h - 25) - ROUND_UP(d/2) ) or damage = MAX( 1, 10(h - 25) - ROUND_UP(d*0.75) ) in expert, where d is the Defense rating. When Stoned, the fall damage seems to use the following formula: damage= 20(h-2), where h is the total fall distance (in blocks). Thus, assuming a distance greater than 25 blocks (and no Defense), the formula for calculating fall damage is: damage = 10(h - 25), where h is the total fall distance (in blocks). Beyond this distance, 10 additional damage is sustained for each block traveled (or 5 damage for every foot). No damage is sustained if the fall distance is less than or equal to 25 blocks (50 feet). In the basic case-falling through air directly onto a solid surface, without the use of special accessories or buffs-fall damage is affected by exactly two variables: fall distance and Defense.
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